

The plugin will require the user to have a valid OctaneRender™ Standalone version installed and activated.
Renderman for lightwave license#
If you want to keep up to date on the latest OctaneRender for Lightwave news, make sure to "Like" this page:Ī license for the plugin product alone will cost 99 € while in the initial open beta phase, and 199 € when the final version of the plugin is released. You cannot purchase only the LightWave plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine.Ī demo version will be available shortly. To run OctaneRender™ for Lightwave™, you need to have an activated OctaneRender™ Standalone copy on the machine you wish to Support of texture maps image sequences.ĬOMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT Real time enable/disable GPUs buttons in the IPR and rendering preview windows. Octane and Lightwave native renderer can be used in the same scene. IPR can store images, save them or clone current view. IPR navigation functions in both 2D camera view or 3D perspective or target viewport.
Renderman for lightwave full#
Full support of Octane IPR (interactive preview render) working in a external window who allow user to zoom, pan, stop render, etc. Support of Lightwave compositing options. Support of Lightwave object activation flag. Plugin also has a custom node to allow cubic mapping without UV maps stored in the object. Full support of Octane diagnostics and log files. Support of advanced shading using Lightwave node editor, with support for all Octane nodes using custom LW nodes to make available all Octane shading materials and features. Support of basic Lightwave shading with envelopes. Custom preview window that show rendering in progress with current rendering information. Native Octane instancing using cloned objects, nulls or with Lightwave 11 instancing system. Support of Octane thinLensCamera that match LW perspective camera Custom light source to support all Octane lighting features. Support of LW dinamics including Bullet dinamics.

Support of Lightwave displacement mapping. Full support of Lightwave SDS (both Subpatch and CC). Support of full transformations and deformation in polygonal objects, including parenting, bones, etc.

Full geometry support, including n-gons, (currently Octane can't render polygons with holes or complex shapes). Fine-tuning and animating all parameters for objects, materials, lights, media are done all from inside LightWave. This new plugin will provide a fast workflow and rendering pipeline suitable for interactive editing and fast final animation rendering output by using LightWave'sĮnvironment for scene setup. The most advanced, fastest physically-based render engine on the market tightly integrated into your 3d modeling and animation software. Now, with our new plugin products, you can have Physically-based render engine with an advanced and flexible node-based workflow and user-interface. OctaneRender™ is currently recognized by many industry professionals and 3d graphic visualization artists as the most advanced and fastest GPU-based Now you can render with OctaneRender™ GPU-based rendering engine from within the NewTek® LightWave™ modelling environment. We are very pleased to announce the availability of OctaneRender™ for NewTek® LightWave™, developed by Juan Gonzalez using OctaneRender's SDK.
